Materials Editor
Description: Edit the materials of building patches.
Process
Click the button to open the Materials Editor viewer, select or load the building data file to be edited, and the currently viewer containing the selected building data file is the workspace of this function.
After selecting building model data, Building Models List and materials editor interfaces will pop up.
(Optional) Click button to activate selection tool, left-click on a patch in this function's workspace, to select the patch and edit its material.
(Optional) Click button to clear current texture or image.
Select desired materials.
5.1 Method one:Choose required materials from library by selecting group where they are located and clicking on them in material editor list interface.
5.2 Method two:Choose required materials from local files by clicking button, pop up file selection dialog box, and set image file as material for the selected patch.
5.3 (Optional) Click button to add currently selected material to library.
Adjust material control parameters.
6.1 Method one:Set X,Y offset and X,Y scaling ratio of material in model materials editor interface.
6.2 Method two:Interactively control parameters by the interactive sphere that appears on the selected patch in workspace.
Parameters
X Offset: Set the offset value of X-axis position of material origin point in texture image, valid range is 0-1.0, default value is 0.
Y Offset: Set the offset value of Y-axis position of material origin point in texture image, valid range is 0-1.0, default value is 0.
X Scale: Set scaling ratio along X-axis direction for texture image,default value is 1.
Y Scale: Set scaling ratio along Y-axis direction for texture image,default value is 1.
Same as X: Keep same scaling ratio between Y axis and X axis for current face's textures.
Auto Save:Automatically save modifications made during previous building's materials editing when a new building has been chosen to edit.
Apply All:Apply current patch's materials settings to other patches with same semantics within current building model.
Reset:Restore current building's materials settings from LiBIM files.
Save:Save current modifications into LiBIM files.
Default: Reset all controls back to their default values.